REALM GRINDER


Realm Grinder is an idle game developed by Divine Games and published by Kongregate. The game is designed to be run in the background, or even offline. Rewards can take months to work up to, and the game is surprisingly deep for how simple the concept is. Players buy properties and upgrades, and those properties generate money over time, even when you're offline.

The game is online and can be played on the Kongregate site.

ARCTIC CAT: EXTREME SNOWMOBILE RACING


Arctic Cat: Extreme Snowmobile Racing is a casual mobile snowmobiling game for both iOS and Android, developed by Concrete Software. I handled a wide variety of art tasks for this project, most notably the user interface. Additionally, I did some animation and worked on the particle systems for water, snow, lava, etc.

Download and play the game for free!
Android | iOS

RAPALA FISHING -
DAILY CATCH


Rapala Fishing - Daily Catch is a casual fishing game for iOS and Android, developed by Concrete Software. Redesigning the UI for this title was my first big project at Concrete. I handled many different art tasks for this game, but the majority of my time was spent restructuring the UI and creating new buttons and panels throughout the game. I also helped with some 3D elements and particle effects.

Download and play the game for free!
Android | iOS

PINBRAWL


Pinbrawl is a 2 to 4-player pinball deathmatch, in which players control obstacles on themed circular pinball tables to make each other lose balls. Once you lose 3 balls between your flippers, you are eliminated from the match and the table shinks in size until only one player is left standing!

Pinbrawl is an active work-in-progress, and is expected to have an early access soft launch sometime around December 2016. You can follow its development on Twitter with the hashtag #Pinbrawl, or on our development blog:
northernheartgames.com!

FLIPJACK


Flipjack is a heavily physics-based mobile game prototype I am currently working on independently. The object of the game is simple, cook up as many perfect flapjacks as possible before burning or dropping one. The game is controlled by actually moving and tilting your phone around, using the gyroscope and accelerometer built into your device.

While I currently have no release date planned for this title, it has been an incredibly valuable learning experience
for me.

LIFE IS HARD


Life is Hard is a game I worked on with a couple friends at Global Game Jam 2016. The theme was #Ritual, so we went with the idea of playing as a man who goes about his daily ritual of getting ready in the morning, grinding away at work, and then returning home for a night's rest. The gameplay consists of three minigames that take place at the bottom of the screen. Performing poorly at any of the games effects your character's sleep, hygiene, and mood levels, which factor into the difficulty of the other stages.

You can download the game here!

ARCANE ACADEMY


Arcane Academy is a 2 to 4-Player wizard brawler, relying heavily on randomness in its mechanics. You play against your friends as novice wizards, combining magic words together in different sequences using the controller buttons. Each unique combination casts a different spell, and these combinations are different for each player and change every match. The idea is to scramble to find and memorize powerful spells – or accidentally blow yourself up trying! The project is currently suspended, but I plan on picking up development on it again sometime in the future, possibly in 3D.

VAMPIRE TOWN


Vampire town is a local-multiplayer party game concept I worked on for a while. The game features asymmetrical gameplay, with one player playing as a vampire (unbeknownst to the other players) who has to walk around acting normal, but stealthily drain 5 victims of their blood before the sun rises. Different NPCs stand around the map, like monks and sheriffs that play different roles in helping the good players discover who the vampire is. I've designed the mechanics of the game at great length, but as far as production is concerned I've only covered some of the artwork.

SHAMAN SHOWDOWN


Shaman Showdown (working title) is a game I've been working on for some time with a friend of mine from UW-Stout. It's a real-time strategy game focused around capturing control points and manging several units simultaneously. Think of it as chess, but without turns. Players use life force to summon monsters, but aren't punished for the life points used until after the monster is defeated. Having one monster makes it easier to avoid death, but harder to capture control points, whereas controlling many monsters has a reverse effect. This project is also currently suspended, in my efforts to release Pinbrawl by the end of 2016.

VECTOR DAILIES (VOL. 1)


@VectorDailies is a Twitter handle I owned and operated for a while, tweeting out daily themes for vector illustrators around the globe to use as a fun exercise for their skills. I then retweeted those works of art so other artists could see them and connect with one another. After a while, contributions slowed to a halt and I had to discontinue it, but I got to meet a lot of really cool artists in the six months it was active!

Check out the @VectorDailies feed here!

VECTOR DAILIES (VOL. 2)


@VectorDailies is a Twitter handle I owned and operated for a while, tweeting out daily themes for vector illustrators around the globe to use as a fun exercise for their skills. I then retweeted those works of art so other artists could see them and connect with one another. After a while, contributions slowed to a halt and I had to discontinue it, but I got to meet a lot of really cool artists in the six months it was active!

Check out the @VectorDailies feed here!

VECTOR DAILIES (VOL. 3)


@VectorDailies is a Twitter handle I owned and operated for a while, tweeting out daily themes for vector illustrators around the globe to use as a fun exercise for their skills. I then retweeted those works of art so other artists could see them and connect with one another. After a while, contributions slowed to a halt and I had to discontinue it, but I got to meet a lot of really cool artists in the six months it was active!

Check out the @VectorDailies feed here!


UI/UX DESIGN



GAME DESIGN



ILLUSTRATION



ABOUT


Hey, thanks for visiting my portfolio! I'm Jason, a game artist/designer from Minneapolis, MN. I'm a graphic designer, illustrator, animator, game artist and UI/UX designer. My weird sense of imagination fuels my love for video game development and art.


I attended college at University of Wisconsin - Stout. While there, I double-majored in both graphic design and multimedia design. After graduating, I migrated back home to Minneapolis. Almost immediately afterwards, I got a job at Game Informer Magazine, the largest video game magazine in the world, conveniently located in the Twin Cities. After that, I switched focus and found a job working on art and UI/UX for a small mobile games studio called Concrete Software. Additionally, I work with independent developers and publishers outside of work to continue honing my skillset. My dream is to one day found a small game studio in Minneapolis with a strong focus on multiplayer.


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